Programming in C#
This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.
The course introduces many of the techniques and technologies employed by modern desktop and enterprise applications. The basis of the course is the official Microsoft Curriculum, we enhance it by the important newer technologies introduced in .NET 4.6 and 4.7.
The course is available in the following programming languages: C#.
Software developers with minimum 1 year C# background or years of practice in other programing languages.
This course is mainly constructed for .NET programmers who need to learn how to build enterprise applications and/or who want to take exam 70-483.
Module 1: Review of C# Syntax
This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2017 debugger.
Key topics during this section: Overview of Writing Applications using C#, Datatypes, Operators, and Expressions, C# Programming Language Constructs
Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications
This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications
Key topics during this section: Creating and Invoking Methods, Creating Overloaded Methods and Using Optional and Output Parameters, Handling Exceptions, Monitoring Applications
Module 3: Developing the Code for a Graphical Application
This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.
Key topics during this section: Implementing Structs and Enums, Organizing Data into Collections, Handling Events
Module 4: Creating Classes and Implementing Type-safe Collections
This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.
Key topics during this section: Creating Classes, Defining and Implementing Interfaces, Implementing Type-safe Collections
Module 5: Creating a Class Hierarchy by Using Inheritance
This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.
Key topics during this section: Creating Class Hierarchies, Extending .NET Framework Classes, Creating Generic Types
Module 6: Reading and Writing Local Data
This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.
Key topics during this section: Reading and Writing Files, Serializing and Deserializing Data, Performing I/O Using Streams
Module 7: Accessing a Database
This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.
Key topics during this section: Creating and Using Entity Data Models, Querying Data by Using LINQ, Updating Data by Using LINQ
Module 8: Accessing Remote Data
This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.
Key topics during this section: Accessing Data Across the Web, Accessing Data in the Cloud
Module 9: Designing the User Interface for a Graphical Application
This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.
Key topics during this section: Using XAML to Design a User Interface, Binding Controls to Data, Styling a User Interface
Module 10: Improving Application Performance and Responsiveness
This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.
Key topics during this section: Implementing Multitasking by using Tasks and Lambda Expressions, Performing Operations Asynchronously, Synchronizing Concurrent Access to Data
Module 11: Integrating with Unmanaged Code
This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.
Key topics during this section: Creating and Using Dynamic Objects, Managing the Lifetime of Objects and Controlling Unmanaged Resources
Module 12: Creating Reusable Types and Assemblies
This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.
Key topics during this section: Examining Object Metadata, Creating and Using Custom Attributes, Generating Managed Code, Versioning, Signing and Deploying Assemblies
Module 13: Encrypting and Decrypting Data
This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.
Key topics during this section: Implementing Symmetric Encryption, Implementing Asymmetric Encryption
- Duration: 5 Days.
- Classroom with computers is required
- English handout and the source code of the demo applications will be provided for the participants.
- 2 whiteboards and a beamer with HDMI is required.